Not all of the situations that we see around us illustrate a familiar
view of mathematics. Taxicab geometry is
one of those potentially unfamiliar areas of mathematics. In traditional Euclidean geometry, we think
of a surface or plane where we measure the distance between two points along a
segment directly connecting them. From
that one definition, we develop the familiar geometry of shapes, congruence, similarity,
trigonometry, and a list of topics that continues to grow even today. The Euclidean view of geometry works great in
many instances, but there can be places were the traditional definition of
distance doesn’t fit the reality of the situation.
Consider the photo of a major intersection
shown here. Imani, the author of this mathematical selfie, describes a
situation where a different view of distance is needed. “Any decent driver knows that at a four way
intersection there are only four (legal) directions in which the car can be
driven: up, down, left and right.” This
observation leads to a definition of distance that is based on how far apart
two points are if measurements can only be made along vertical and/or horizontal
segments.
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Traffic Intersection Taxicab |
If you are at the intersection
shown here, for example, and you need to get to another point in the city, you
are likely to describe the distance in terms of blocks traveled along what is
essentially a grid of streets.
This way
of measuring distance is the basis of Taxicab geometry.
Imani describes distance in taxicab geometry
as “the length of any path directly from A to B if all movements are right-left
or up-down.” So a city built on a grid would be a perfect example of where
taxicab distance is the best measure of distance between two points, but are
there any other examples that we can see?
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Pac-Man Taxicab |
Austin likes to play Pac-Man on
line, and after exploring taxicab geometry in class, when he started a game, he
saw a form of taxicab geometry in action.
He noted that “Pac-Man can only move up, down, left, and right.” That observation started him thinking about
how far away the ghosts were, and how the dots could represent the distance
between two points. The walls introduce some
additional parameters, but the essence of measuring distance along grid-based
pathways is clear. A ghost on the same
horizontal or vertical pathway can be much more dangerous because it is closer
in game terms than one that appears closer in Euclidean terms but is not on as
direct a pathway. This is a great
example of when a good player must adjust the view of distance to resemble
taxi-distance and does it almost intuitively.
Without that change in focus, the ghosts are likely to finish Pac-Man
off before he can clear the board.
Even though taxicab geometry is often represented in two dimensions, its
use in three dimensions is also more prevalent than you might think. 3-D printers and other similar types of
automation are a growing part of manufacturing.
In the library at WCU, a student saw a 3-D printer on display and
recognized that the 2D taxicab geometry we had studied could be expanded to
capture 3-D examples also. He noted that
“this 3D printer has a timing belt and motor that allows it to move up and down
as well as side to side. These are the
only directions it can take, like in Taxiworld.” Adding a third dimension did not change the
essence of measuring distance along a grid-like pathway, it only introduced a
third direction that is perpendicular to the existing grid. The significance of measuring distance using
the taxicab metric is critical to determining how long the timing belt will
last, for example, as there are only so many revolutions that the belt can make
before wearing out. It also illustrates
that any point in space, and in the plane for 2-D, can be reached using only
grid-like movements. Taxicab measurement
doesn’t limit the world to just the points on the grid like buildings on a city
street or dots in Pac-Man. It can also
describe how to move a machine using only perpendicular pathways to create
familiar objects in 2-D and 3-D.
A different way to measure distance
may seem to be pretty esoteric, but when we look at many common occurrences, we
can see that measuring along a grid-like path is sometimes a more real distance
than along the straight-line pathway that we have all learned to call
“distance.”
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